TheRabidGamer
Recent community posts
Quite a unique style and a lot of room for improvements. This definitely is not for kids. I do wanted to add some points:
1. When choosing a door, maybe you can just try to randomize where the fish is instead of disabling other doors and lead you to the same door for each gameplay. Or maybe like add 1 trap door where it shows jump scare lol.
2. When collecting fish foods, disable out-of-bound access so you remain on the path...or at least on the screen.
3. Instead of instant flash when transitioning to a new scene, why not do a quick fade-in or fade-out just to give a more smooth and satisfying transitions when changing scenes.
4. Try to shorten the collection of orange food items because having it too long is quite tiring or at least make the stone-thing slower when going down. (I observed that you can only pass 1 stone before going to another.)
5. When being chased by the cloud-creature, try to add a quick jump scare or a game over scene to add more thrill on the player.
6. Remove or at least change the button command for Skip. I've had a few times (which is not in my recording) where I accidentally skipped a scene.
Over all, the concept and objective of the game is good and a lot of potential can be observed. Keep it up, Danielle! Thank you for having me as your playtester! I almost got sucked in lol.